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Level Designer

Take-Two Interactive

Take-Two Interactive

Massachusetts, USA · Remote
Posted on Tuesday, May 23, 2023


Ghost Story Games is a self-publishing game studio owned by Take-Two Interactive. Our mission is simple: to create immersive, story-driven videogames for people who love games that ask something of them.


The ideal candidate has multiple years of experience designing levels for first-person shooters. In this role, you will be crafting dynamic gameplay experiences within a rich environment. Responsibilities include developing level-design layouts, scripting events, tuning AI encounters and creating design documentation, and all things gameplay-related.


  • Work with lead designer and lead environment artist on level-design layouts, gameplay setup, encounter scripting, design documentation and all things gameplay-related.
  • Work alongside other designers, artists, animators and engineers to create gameplay spaces that engage with our narrative storytelling while being fun and running within optimization goals.
  • Work within established level-design metrics and game systems to create challenging encounters, interesting scenarios and unique moments.
  • Pitch ideas, strategic initiatives and game concepts to all levels of management and leadership.
  • Champion your vision throughout each stage of development, across multiple departments.
  • Implement level-design changes based on in-house feedback and outside playtesting data.


  • 3+ years’ experience as a level designer, with at least 1 shipped FPS title.
  • Previous experience working on scripting and design for levels, combat encounters and missions/quests in FPS titles.
  • Deep understanding of good level flow and tactical spaces.
  • Experience with supporting environmental storytelling through design.
  • Strong spatial and layout design skills.
  • Experienced in supporting gameplay mechanics in the game world.
  • Experience with scripting events and debugging game logic.
  • Intuitive understanding of how FPS games work and why people play them.
  • Strong content-design skills, including experience with RPG systems.
  • Self-motivated toward solving creative problems.
  • Ability to respond elegantly to difficult creative changes, often late in the process.
  • Ability to prioritize feature requests to developers and engineers based on design goals.
  • Unreal Engine 4 experience.
  • Must be eligible to work in the U.S.


  • Great working knowledge of game-design theory and game-development methodologies, including level-design theory and practice.
  • Can easily break down core level-design elements and use them when creating combat and traversal sections of a level.
  • Self-motivated and able to work well independently.
  • Ability to work well under pressure and with deadlines.
  • Excellent communication, collaboration, interpersonal and organizational skills.
  • Understanding of source control via Perforce or equivalent.


  • The opportunity to work on a creatively ambitious project in the immersive sim genre.
  • A world-class team. We are proud to be home to some of the most talented, smartest, nicest and hardest-working colleagues. We make mistakes sometimes, but we help each other by finding mistakes early and depending on each other to fix them quickly.
  • We are a core development team of just under 40 people and work closely with specialist outsource groups and contractors when necessary.
  • Open Communication: Our team members are welcome to join any meeting, and we have a flat structure. Team-based decision making is important to us, regardless of your position – every opinion counts and is considered.
  • Flexible Hours: We understand that sometimes people need to juggle work and family life, so we have flexible work.


  • Please have played or at least be familiar with our legacy games System Shock 2, BioShock and BioShock Infinite.
  • Please watch the following GDC talk given by Ken Levine.
  • Submit a strong portfolio showcasing your most recent work to accompany your resume.