3D Environmental Artist
Super Evil Mega Corp
This job is no longer accepting applications
See open jobs at Super Evil Mega Corp.See open jobs similar to "3D Environmental Artist" General Catalyst.Super Evil Mega Corp seeks a 3D Environmental Artist in San Francisco, CA.
Duties:
Mapping out scenery elements in the custom game engine to help drive the story of the game
Creating prototypes and mock-ups in the early stages of production using Maya
Working with the enhancement of the player experience in mind
Modeling and texturing elements using Photoshop and Substance Painter
Use Maya, Substance Painter and Zbrush to model and texture game assets
Optimize environmental assets in Maya and custom game engine for performance improvement
Set up fog of war, collision and mesh tag in the game engine the level to make gameplay work functionally
Fix environment related bugs in game.
*May telecommute from anywhere in the US.
Requirements:
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Position requires a Master's degree or foreign equivalent in Game Development, Game Art & Design, or a related technical field.
Employer will also accept a bachelor's degree or foreign equivalent in Game Development, Game Art & Design, or a related technical field and two years of experience in the job offered or related occupation.
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Must have knowledge in any amount that can be gained via education, coursework or experience with the following skills:
Building out full 3D environments using modular game assets in Maya
Hard surface polygon modeling using Zbrush
Building modular systems for environmental modeling
Setup fog of war, collisions, and other environmental gameplay needs in levels using custom engine tools
Create tileable and performant textures for 3D game assets using Substance Painter.
Salary: $113,797/yr. To apply, please select the "Apply for this job" button below, attach CV and ref # SEMC-3dea-124
This job is no longer accepting applications
See open jobs at Super Evil Mega Corp.See open jobs similar to "3D Environmental Artist" General Catalyst.