Technical Artist
Luma AI
IT
United States · California, USA · Remote
USD 125k-250k / year
- Architect and Build Pipelines: Design and implement robust ComfyUI-style pipelines to productionize our models, ensuring they are scalable and efficient.
- Own Model Fine-Tuning: Develop and implement LoRA-based fine-tuning strategies to enhance model controllability and steer models toward specific aesthetic directions.
- Bridge Research and Design: Collaborate closely with the Research and Design teams to evaluate early model versions, providing the "early eye" for positive or negative trends and translating aesthetic goals into technical requirements.
- Drive Model Improvement: Take ownership of identifying model deficiencies and implementing fine-tuning solutions or data enhancements to solve them.
- QA for Aesthetics: Work with the Data team to ensure final models meet exceptionally high aesthetic quality standards that match and exceed Luma’s product vision.
- Prototyping: Rapidly prototype new creative workflows and controllability features to test new research opportunities.
- Experience: Demonstrable experience with Visual GenAI, either as a creator, fine-tuner, researcher, or engineer.
- Technical Proficiency: Strong generalist engineering skills with proficiency in Python. You are comfortable writing scripts and debugging code.
- Tool Mastery: Deep experience with open-source generative AI tools such as ComfyUI, Automatic1111, Kohya, or similar frameworks.
- Aesthetic Eye: A hobbyist or professional background in art/design leading to a deep understanding of aesthetics and the ability to articulate visual choices using standard artistic language.
- Fine-Tuning Expertise: Experience with Low-Rank Adaptation (LoRA) techniques and other methods for efficient model fine-tuning.
- Builder Mindset: You are exceptionally motivated and passionate about building amazing models, with a "high agency" drive to solve problems independently.
- Active contributions to the open-source Generative AI community (custom nodes, workflows, etc.).
- Experience shipping tools that sit between R&D and production.
- Background in traditional VFX or Game Development technical art pipelines.